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Text File  |  2004-10-23  |  2KB  |  54 lines

  1. CreateObject{
  2.   Name = "SzidC3_1",
  3.   CLSID = 22,
  4.   OptionalID = 0,
  5.   IsDescription = 1,
  6.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  7.   prop_2 = {"Rasterization",1,"2"},
  8.   prop_3 = {"Meshes",271,{"Houses/SzidC3",}},
  9.   prop_4 = {"BulletPass",4,"F",},
  10.   prop_5 = {"Strength", 1,"9" },
  11. }
  12. CreateObject{
  13.   Name = "SzidC3_2",
  14.   CLSID = 22,
  15.   OptionalID = 0,
  16.   IsDescription = 1,
  17.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  18.   prop_2 = {"Rasterization",1,"0"},
  19.   prop_3 = {"Meshes",271,{"Scene/Brick_Pile",}},
  20.   prop_4 = {"BulletPass",4,"T",},
  21.   prop_5 = {"Strength", 1,"0" },
  22. }
  23. CreateObject{
  24.   Name = "SzidC3_9",
  25.   CLSID = 22,
  26.   OptionalID = 0,
  27.   IsDescription = 1,
  28.   prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  29.   prop_2 = {"Rasterization",1,"0"},
  30.   prop_3 = {"Meshes",271,{"Scene/Brick_Pile",}},
  31.   prop_4 = {"BulletPass",4,"T",},
  32.   prop_5 = {"Strength", 1,"0" },
  33. }
  34. CreateObject{
  35.   Name = "SzidC3",
  36.   CLSID = 22,
  37.   OptionalID = 141,
  38.   IsDescription = 1,
  39.   prop_1 = {"SubTypeID",1,"0"},
  40.   prop_2 = {"HitPoints",1,"100"},
  41.   prop_3 = {"Health",1,"100"},
  42.   prop_4 = {"Armor",1,"300"},
  43.   prop_5 = {"Defense",1,"50"},
  44.   prop_6 = { "NumberOfStates",     1, "1" },
  45.   prop_7 = { "TransitionEntities", 278, {"SzidC3_1","SzidC3_2",} },
  46.   prop_8 = { "TransitionEffects", 276, {"bomb",} },
  47.   prop_9 = { "TransitionValues1", 1, "5" },
  48.   prop_10 = { "UnitName", 5, "Wall" },
  49.   prop_11 = { "CanFall", 4, "F" },
  50.   prop_12 = { "FallEffect", 20, "crash" },
  51.   prop_13 = { "FallEntity", 22, "SzidC3_9" },
  52.   prop_14 = { "Strength", 1,"9" },
  53. }
  54.